JagFest '98 Report
-Kevin Manne's Take
So, the second Atari Jaguar Fest was a success,
or so I'd say. Most probably didn't think there'd be another,
but I'd set my mind to it and went for it....and I think it went
over well.
The day started off early for me, getting up
and packing up the car full of TV's and Jaguar-related items.
I headed off to the Fire hall to find Dave Bell waiting there
for us. We opened up the doors and started setting up...things
were off to a good start.
Soon after we opened the doors, Scott Walters
showed up and we set up his BJL Jaguar with a program he had written
to display some JagFest artwork Wes had done, along with playing
a midi file. I was certainly impressed, and it made a great display
for people arriving at the door.
We set up a head-to-head Doom network early,
and began setting Jags and Monitors on the north wall of the fire
hall. Things didn't really get going, though, until Guy Dupre
arrived in his Camaro loaded with monitors and Jags. I'm still
amazed by how much stuff he had packed in there...now that's skill!
BattleSphere was definitley the biggest attraction
at the Fest. Most seemed genuinely impressed with it's "polished"
look and high fun factor. The BS experience was heightened even
more by being hooked up in RGB, with some great speakers &
a subwoofer that Guy brought with him. I even got to try out the
game in a Scuba VR headset. What a rush!
The tournaments actually happened this year,
which was a great thing considering how much fun people had with
them. I actually enjoyed the Ultra Vortek tournament the best,
even thought I got eliminated in the first round. Everyone was
really into that one, which made it the most
exciting. The Super Burnout and Tempest 2000 tournaments took
a bunch of time each, which made getting all the scheduled tournaments
done in time difficult. Even so, I'd say what was there was pretty
good.
Gorf 2000 made a good showing, even though there
were only some 3d demos and models to show. The MOD files were
definitely rockin, and the classic mode was already up and running
on the Jag, albeit incomplete. Steve really seems to know what's
up, and with Terance doing some killer artwork for him, I'm sure
nothing but good things can come of this.
Dark Knight Games brought a prototype EXTREME
Rotary Controller. The rotary control on it was very nice, thanks
to the optical encoder. But the Joystick seemed too stiff and
poorly-placed on the casing. The option and pause buttons were
a bit cheesy and the case could use to be screwed together :-)
But, this was only a prototype, so some of these things could
change (hopefully) before the final release. Definitely keep the
rotary the same, though.
The Lynx had a new game showing, a Bomberman
clone entitled "TNT Terry". Even in it's early state,
the graphics look amazingly similar to other versions of Bomberman,
but the enemy AI was nearly non-existent (they just ran back and
forth), and the game would just lock up after you cleared out
all the baddies. But, it's off to a great start. I look forward
to the final release.
Overall, I'd say the Fest was a great time.
I even bought a few of the Dentec games to almost finish off my
Jag collection there :-). It seems that everyone that came out
had fun, and for that I have no regrets for putting together JagFest
'98. You guys made it great, and without you,
it'd be nothing. Thanks for coming out, and we'll see you next
year if someone puts together a JagFest '99. I think I'll pass
for next year, myself :-)
-Wes' Take
First off, I have to mention the day before
the Fest. Kev and I went down to the Fire Hall to set up some
tables and chairs, along with a few posters and stuff. The tables
went smooth, but when it came to setting up the chairs, Kev's
teamwork dropped off a cliff. As I continually packed out chairs
4 and 6 at a time, Kev was "setting up some classic stuff"...Okay,
I thought that was cool. As I continue to pack chairs out, I look
over to see Kevin having a grand ol' time playing Moon Patrol,
Missile Command and some other games. Oh well...it was cool =)
Then we went outside to put the letters on the
sign outside. Kevin and I were trying to get both sides to look
identical. When we finished up, we stood back to take a look at
our work. We were satisfied! So we took some pics of us standing
in front of the sign. The next day as we were driving by the Fire
Hall, Kev notices that I had misspelled the freakin' sign. I had
"Jagaur" instead of the proper spelling. Everyone insisted
on making fun of my little error, but they didn't understand that
I was concentrating on the alignment of the letters instead of
the spelling. Oh well, it made for some great pictures...hehehe!
(Kevin's Note: You'll be seeing some scans of
the infamous signs soon, when we get them scanned in. Wes was
crying about it we were picking on him so much. hehe)
So, the day of the Fest finally came around.
It's wierd when you've been planning for something and looking
forward to it for so long and then it's finally about to happen
-- sorta like BattleSphere. Scott Walters (great guy) had his
BJL modified Jag there running some server
games and stuff. I finally got the chance to play Native. Let
me tell you that this game has the most impressive graphics of
any 2D Jaguar game. The demo didn't allow for you to collect any
of the powerups, but you could still tell that the gameplay was
very smooth. It's a shame that this thing isn't getting finished.
I'd pay good money for that game. I also got a chance to play
Jagtris. It was okay, but the controls were a bit wacky. I also
scoped out JagMania for a few seconds.
As more people started coming in, the games
really started to get rolling. I even got a chance to sit down
and play some Ruiner pinball for about an hour. I had one of the
best games I've ever played on it, ending up with a final score
of 1,140,00,000 !! People were having a lot of fun trying out
the games they hadn't tried before, I could tell. Of course, I
was constantly looking over at the BattleSphere setup to see if
anyone was having a tough time getting started out.
The tournaments were a lot of fun! First game
was Ultra Vortek. The toughest part about this tournament was
that you couldn't use the same character twice. This made the
character selection tough, considering that I needed to save Buzzsaw
for the final round (Yes, I was confident that I'd get that far...hehe)...Scott
Walters seemed to know his stuff, so he's who I faced in the final.
It was a good fight. I'm glad I won tho...I won a couple of games
that I already
own =)